In the realm of youth hockey coaching, the concept of “do-able” drills is paramount for effective skill development and motor learning. Whether you’re a parent, coach, or hockey enthusiast, understanding the importance of selecting age-appropriate drills can significantly impact the learning curve of young players. This post delves into why drill selection tailored to the…
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I donāt doubt that many hockey parents and coaches get frustrated, waiting for certain new skills to kick-in with their players. (And I donāt doubt some adults wonder the same thing when it comes to their game.) So, since I recall trying to infuse a bunch of new plays into the games of both my…
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As youāll likely discover from my comments in numerous other areas, Iām really big into allowing very young skaters to play as free as birds. Said another way, Iād love for little guys and gals to play wide-open, offensive hockey, at least at first. Itās just great for their skill development (and it probably helps…
I recently promised that Iād provide a follow-up to the āBeginner Boards Bumpsā as soon as I could. So, here goes⦠ā Dennis Chighisola Now, Iād like to share with you something Iāve noticed over a lot of years, in that some players topple over easily in games, while others seem to find a way…
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Your Ideas, Our Next Book! Weāre excited to announce a brand-new feature here at CoachChic — the Hockey Book Lab! This is your chance to shape the future of hockey literature. Whether youāre a coach, parent, or player, we know you have unique insights into whatās needed in the world of hockey training, strategy, or…
A lot of this piece is really about troubleshooting, because itās such a huge part of what we coaches and parents have to do for the sake of our young players. Actually, Iāve always been constantly on the lookout for problems in my kidsā games (no matter their age).Ā And, Iāve mentioned often to you…
To begin, I like to use drills that simulate real game conditions. Secondly, I like to use drills that sorta force players to deal with problems, consequently forcing them to solve those problems on their own. Thirdly, Iāll quite frequently just toss players into a set of conditions and let them initially sink or swim…